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#8
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Here's an annotated example from the weather section of a mission file.
[LocalWeather_0] EllipticA 20000 // size of weather zone in X-axis EllipticB 5000 // size of weather zone in Y-axis RotAngle 0 // rotation vector for weather zone elipse ShiftX 0 // unknown (?could be an elipse tilt vector) ShiftY 0 // unknown (?could be an elipse tilt vector) BaseHeight 700 // height (metres) of weather elipse IsRain 0 // 1=rain (but not working yet) IsDynamicEnabled 1 // Unknown ParticipType 1 // Unknown (?not working) DropSize 0 // Unknown (?not working) RainPower 0 // unknown (?not working) ThermalIntensity 10 // ?alter degree of temperature gradient/'icing'- 10 =full icing CloudsDensity 5 // set dense of coud formations MidSize 5 // ?alter size of 'blocks' making cloud formation, more apparent as CloudDensity is reduced EvenLayers 5 // a parameter to define how evenly weather layers are spaced TotalLayers 15 // number of definable layers in the weather elipse IsThunder True // set audible thunder (but not working) FrontThickness 3500 // front thickness FrontWindMaxHorSpeedNear 15 // maximum wind speed FrontWindMaxVertSpeedUp 30 // maximum updraft wind speed FrontWindMaxVertSpeedDown 20 // maximum downdraft wind speed FrontWindMaxTurbInClouds 15 // maximum wind turbulance FrontWindMaxTurbInSquallZone 20 // maximum wind turbulance in squals (?not working)
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When one engine fails on a two engine bomber, you will always have enough power left to get to the scene of the crash. Get the latest COD Team Fusion patch info HERE Last edited by salmo; 07-30-2012 at 10:47 AM. |
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