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Thankyou Kodiak! That works like a charm. Got it to work using this :
Code:
using System; using System.Collections; using System.Collections.Generic; using maddox.game; using maddox.game.world; public class Mission : AMission { public override void OnTrigger(int missionNumber, string shortName, bool active) { base.OnTrigger(missionNumber, shortName, active); if ("109".Equals(shortName)) { AiAction Action = GamePlay.gpGetAction("109"); // if your action has an other Name than your trigger change GamePlay.gpGetAction(shortName) into GamePlay.gpGetAction("ActionName") if (Action != null) Action.Do(); GamePlay.gpGetTrigger(shortName).Enable = false; // if trigger is TPassThru to avoid multiple activation return; // leave method to avoid second call of the Action } } } I'm very grateful for your time and for this lesson! I'm in your debt Sir! Now to tackle the Multiple trigger ones..... Cheers, Freyah |
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