Quote:
Originally Posted by jibo
image quality (blurry, blocky) is part of the new rendering process, (mapping, filtering ...)
i'am more worried about the "old bugs" soon we will see if the rework was deep enough.
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More correctly a problem with it :
Quote:
Originally Posted by BlackSix
• Texture cache failing to draw higher-res textures on close-up objects with lower settings on below-recommended video cards.
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This is the reason behind the low quality textures, a issue between the new textures management and the texture cache.
Everything else is conspiracy theories.