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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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Chivas said, again:
>>Falstaff you obviously know very little about how complicated this development is, << I have an idea. Would you like to discuss core run-times, memoring handling and paging, asset libraries, DLLs or equivalents, optimisation, de-bugging? Which of the above? Or the work-flow? The goals? The short-term? The inter-linked parts? The bug-fixing, stripping, occasional assembler routines, graphics card sub--routines and calls, hot-fixes? Project management? Time-scales, Scaleability? Funding? Contract nuances and penalities? Enlighten me. Granted, I'm going back a bit since I was involved but I bet the underlying principles are the same. You? >>but the sad part is you don't have enough common sense to figure it out. << So tell me, what commonsense is required? What don't I understand? Where do the specific conundrums lie, Yoda? You're floundering, and still full of it. Ben |
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