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IL-2 Sturmovik The famous combat flight simulator.

 
 
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Old 01-25-2012, 06:47 AM
WhistlinggDeath WhistlinggDeath is offline
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Join Date: Jan 2012
Location: La Jolla, CA
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Caspar, an energy fighter needs every single ounce of boost that it can get most of the time to get up above a spit 25lbs in online combat to secure the potential energy advantage and set up the attack. In a pitched fight between myself and a master spit 25lbs ace, I can in 4.10.1 secure the advantage often, but it takes a long time and very, very.... very careful maneuvering to finally get above them. In 4.11, this is impossible. The spit 25lbs can zoom climb several passes before overheat even becomes a problem while I get one pass and then must exit the field (and this is with both planes on say radiator auto or open and boost, full 110% power). The spit engine can simply out last way, way beyond me, which makes me have only one boom to hit them, and that is if I get to start the fight above them. If even steven co-altitude, I am toast, I must simply pass bye and stay straight, and out gas tank them.

I run a server on Xfire, called WD Fights. It is full real but we (our lab) get some really tough opponents (many from Russia). I would be happy, by switching back and forth to show you this in person (or the top ace of Team D) on my server. I will start with 4.10.1 and then go to 4.11. First I take TA and Team D guy takes spit 25lbs, and then reverse. Then I reset server to 4.11 and we redo the fights. You will notice a MASSIVE change immediately when it is your turn to fly the Ta. You can even tape it for Youtube if you want and bring other Team D members. PM me if interested.

This overheating stuff needs to be fixed and the FW/TA flight models restored to neutrality.

Last edited by WhistlinggDeath; 01-25-2012 at 06:51 AM.
 


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