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IL-2 Sturmovik The famous combat flight simulator.

 
 
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  #11  
Old 03-15-2008, 04:18 PM
tater tater is offline
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Quote:
Originally Posted by csThor View Post
tater - There's more to it than just a large-enough dose of "caring". The legitimate map tools can create a map package but that still needs to be imported into the engine by Maddox Games as only they have the legitimate development tools. It wouldn't have made a difference if the map tools had been released as all content would still have gone through Maddox Games. So projects as the BoB map or any larger western europe or realisti MTO map would have ended in the dustbin.
No, they could have left the map file structure OPEN.

A MAPS folder like there is a PaintSchemes folder. It's not like the files structure isn't arbitrary. They could have chosen to make the maps folder open like paint schemes. There was nothing else required to import it into the engine. Put the files in the right place, and tell the engine to look for folders there (with a single text file that lists them, make a new map, add a line to an ini file. Done.)

Clearly this is true, or we would not have skinning. Skins don't have to be "imported to the game engine." Neither do maps if the map file structure is open (ie: pull the maps out of SFS like Paint Schemes are, that's pretty much the only difference). Maps do not need to be "imported" like the java stuff does. Really.

<S>

tater

Last edited by tater; 03-15-2008 at 04:24 PM.
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