Quote:
Originally Posted by luthier
We are trying to pull off a very difficult balancing act with developing a new game and supporting an old one at the same time. Pretty much no one does that. Most large developers simply release games, support them for a month at the most, and then switch to new paid content regardless of the state of the game. We are however trying not only to patch up major issues, we're working on improving things that generally work - and we're doing that for free seven months after release. We are doing that by trying to parallel tasks as much as possible and improving CoD while developing a sequel.
That is however simply not possible with some features. In some cases that's a question of limited resources. We cannot make a new flyable for CoD because that means one less flyable for the sequel. With other tasks it's simply a matter of time
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One way of saving resources might be just dropping support of 32-bit operating systems. When I was using CoD in WinXP I had quite a few serious problems, like the game freezing in multiplayer. Most of those seem to be gone now. Probably because 64-bit Windows7 allows using more memory.