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#2
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You can use the Player(int placeindex) member of the AiAircraft Class:
For example GamePlay.gpLogServer(new Player[] { (actor as AiAircraft).Player(0) }, " Test ", null); You should test the null value, if null no human player (Ai). To send the message to all possible players in an Aircraft: Code:
for (int i = 0; i < aircraft.Places(); i++)
if (aircraft.Player(i) != null)
GamePlay.gpLogServer(new Player[] {aircraft.Player(i)}, " Test ", null);
Last edited by FG28_Kodiak; 11-15-2011 at 09:33 AM. |
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