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Yes you can use the pos()-methods of Actors
example (Shows coordinates of a plane after a player entered it): Code:
public override void OnPlaceEnter(Player player, AiActor actor, int placeIndex) { base.OnPlaceEnter(player, actor, placeIndex); GamePlay.gpLogServer(null, "Plane entered at X:{0} y:{1}", new object[] { actor.Pos().x, actor.Pos().y }); } |
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