Quote:
Originally Posted by MicroWave
I hope you didn't. From programming point of view, changing/adding loadouts is not too hard and it would be nice to have historical consistency in that department.
But, that's just one piece of the puzzle. Something is on the receiving end of those loadouts and damage models (for all: ground, sea and air targets) are mostly abstract. Changing one without the other will not bring more realistic behavior to the game.
Bear this in mind while thinking/discussing loadouts.
|
This is true. Enhancing the way they hit is something to think about too... although complicated.
Do we know why some cannons (MG-FF and VYa 23mm) flip aircraft around in a very bizarre way while others like the ShVAK, Hispano, MG151/20 and even the mighty MK108 don't?
There is something to be said about just having the right cannons as it will impact gameplay and realism in a variety of ways. The J2M3 for example right now is fairly easy to aim as the cannons are all the same. But the J2M3 really should (you can see this on the 3D model) have two Type 99 1 and two Type 99 2 cannons with different ballistics and thus impacting the aim somewhat. The J2M5 should have all Type 99 2 (there is currently an error in the 3D model)... makes it more interesting the differences between the two models.