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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
| View Poll Results: Do you want the ambient light reflection effect back? | |||
| Yes, it looks good |
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101 | 86.32% |
| No, it does not look good |
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3 | 2.56% |
| I didn't know it ever existed |
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13 | 11.11% |
| Voters: 117. You may not vote on this poll | |||
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Thread Tools | Display Modes |
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#17
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I'm going to help you all and tell you the proper term for the lighting technique you're describing:
Fresnel Lighting, or alternatively, a simpler way to say it is usally "Rim Lighting". Here's an example of it being used in a different application: http://members.iinet.net.au/~nexx/stuff/smg_unreal2.jpg So, to reiterate; this is not SSAO, not normal maps, not anything but a simple fresnel shader. |
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