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Battle mode Strategy, hints, questions

 
 
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Old 09-09-2011, 12:21 AM
Vulture Vulture is offline
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Join Date: Mar 2009
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Yeah, exactly the same with me. The Dragon Slayer sword was available from scratch. I didn't even intend to pick a game that has that. It was a bonus from searching a game that has Resurrection and Sacrifice as early as on the Islands; Target, Phantom, Stone Skin, Magic Spring, Dragon Arrows, all my desired troops (of which Ancient Vampire is a must for getting past the turtle without a single fight. Unless I play mage and/or have Shamans to heal for example Magic shielded Knights or Horsemen tanking it)

About the Bats. No, there is none except you get actual Vampire Bats which I did on this playthrough. But you get the initiative with Dark Commander and Zombie Rina. All undeads and Demoness (Ruby) move before Black Dragons every round :> Demons in the first round at least. Vital.

About the Incarnation: Second option is desired. First option is more likely. Abuse the shit out of Drain Life and time Time Back with sacrifice. Double-sacc the tanks for instance to bring back archers and supporters once each, then Time Back. After that: one or two rounds of saccing Vampire Bats and Ancient Vampire Bats depending on your mana reserves (which as a warrior is a pain in the ass) to bring back whatever needs it and then play the mana game with Charm by the Demonesses on a male humanoid troop (works with Imps and Demons, too, as I just found out all over again btw) or with Beholders or just using Gift (impossible as a Warrior mana-wise).
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