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Mods King's Bounty: Crossworlds Mods

 
 
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  #25  
Old 09-04-2011, 08:37 PM
Fatt_Shade Fatt_Shade is offline
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Join Date: Nov 2010
Location: Serbia
Posts: 837
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@yujy Yea hp% isn`t simple as i thought would be, just changing abs hp bonus to in percents wont mean much, there is more to this. If you figure it out tell rest of us since this 45bonus hp to 1-2lvl units is just too much.
For paladin quest no idea, never play her, but i know mage and warrior works fine
@langtu87 You need to carry staff in battles, after every battle oyu had rune staf in weapon slot there will be message `willingnes to invest rune xx%` when reach 100% you can place runes by choice might(R)/mind(G)/magic(B) and get different item. Check in config/items.txt which option would be best for you because there is many only 1 rune, or 2 or 3 and different combination (all in all 20 combinations) mean different bonus.
And in your save file you posted hod did you take 3rd lvl absolute balance, without glory/power of spirit/adrenalin/diplomacy ?
Your config/skills.txt file is f...d up, this is how it`s supposed to look like :
equilibrium {
pos=1,4
deps=accuracy,diplomacy
script=skill_equilibrium
pic=skillicon2_18_
name=skill_equilibrium_caption
hint_header=skill_equilibrium
hint_text=skill_equilibrium_hint
levels {
1 {
deps=1,1
runes=1,8,1
trade=
pars=+4
}
2 {
deps=1,1
runes=1,10,1
trade=
pars=+8
}
3 {
deps=1,1
runes=1,12,1
trade=
pars=+12
}
}
}
Found couple of more misses : in exp_system/exp_system_cfg.txt for healer class add monstera,legendaryphoenix

Last edited by Fatt_Shade; 09-05-2011 at 01:07 AM.
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