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#11
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Same as before. Quote:
It's not about bad news, it's about simulators selling less than other game genres. My personal experience is completely at odds with what you describe, so for me the argument is invalid. Like i always say, not everyone shares the same experiences or opinion. If full game price is too much to pay do like i used to do with IL2 during my student years: wait a couple of months or read a few reviews and the forums. Someone completely new to flight sims could have been deceived. Us people on this forum though had ample information about the state of the game (the Russian release had already happened and we knew what was wrong), so nobody can claim surprise and keep a straight face while doing it. I can't feel sorry for people who have all the bad signs in front of them, decide to take a complete leap of faith despite that knowledge because of their impatience, then complain about their initially bad and mostly self-inflicted experiences for months after the cause of it has been mostly rectified. I just don't feel it, sorry, never have and never will. We got free choice, if people make bad choices it's their burden to bear, i'm not going to hold their hand on matters as trivial in the grand scheme of life as a video game. Quote:
Weekly updates just for the sake of it are useless if they don't have something to show that the majority here will understand. "Hey guys, we are currently optimizing the (insert overly technical terms here) for our dynamic weather/AI/flight modeling", how would that help anyone who's not a meteorologist, aircraft engineer or AI programmer? That's right, it wouldn't. It would just have people going "Wow, i have no idea what that means but it sounds impressive, good to know they are working on it". The only thing all of us can understand here is "working on it" and videos or screenshots of a finished feature. We wouldn't know anything more than we currently do until something complete was shown even if they gave weekly updates. If there's nothing marketable to show, an update is useless. Probably more people than the amount that used to play RoF during the first six months of its life. I distinctly remember the same kind of complaints on simHQ, with 15-20 people on the Syndicate server and not much on any other server. Funny you don't remember it, seeing as you were there during RoF's early days too ![]() Quote:
As to the beta testers, the situation is simple. Money over = release game. It happened with RoF too. Long story short, make your own choice about buying the game, just don't drag the rest of us into supporting your viewpoint when it's clearly caused by self-inflicted errors and choosing things that were unsuitable for your enjoyment. CoD's problems are CoD's problems, paying $50 for an unfinished game when you had all the information you needed to avoid it is your problem and yours alone. |
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