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Controls threads Everything about controls in CoD

 
 
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Old 08-12-2011, 06:58 PM
Blackdog_kt Blackdog_kt is offline
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Pitch can be adjusted simultaneously for both engines by using the generic pitch commands, individually by selecting each engine before giving the same generic commands, or again individually by mapping separate pitch controls for each engine.

If you have anthropomorphic modelling enabled this might be different. It's a good idea for the future (simulates the limit of two hands on the controls at any time) but doesn't filter out controller spiking yet, so you might end up with the sim thinking you're using more controls than you really are.

Also, some of the controls are correctly using up just one virtual hand, while others need two. For example, setting throttles in twin-engine planes always counts for one hand, because they are side by side and easy to grab without letting go of the stick. However, setting the radiators requires doing it separately, even in aircraft which had the controls side by side and in easy reach of just one hand.

I think it would be a great feature after some aircraft-specific redesign of the limits (eg, if the rad controls are side by side on aircraft A it should be possible to use them with one hand, if they are separated on aircraft B it should not, etc) and filtering of controller spiking, but for now it's better to disable it.
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