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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
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Old 07-27-2011, 12:00 PM
Sternjaeger II Sternjaeger II is offline
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Quote:
Originally Posted by Bewolf View Post
I never saw Maddox Games as "Pros". More like nerds like us that want to make this Sim happen with lots of personal sacrifices involved. They clearly are not in the game development for purely moneys sake, else they would have gone the Silent Hunter V route a long time ago, or the RoF route, charging for individual airplanes.
That's quite a romantic view, but far from the truth. Maybe it was in the very beginning, and god knows how long it took them to develop the first IL-2 engine, but over all those years they could have invested their results better. Sometime the arrogance and egotism of one is cause of a lot of trouble, knowing when to step down in favour of a professional who can manage things in a better direction is a hard step to take, but sometimes a necessary one. And I'm saying this with no bitter feelings, it's just an objective observation on the conduct of a company (because Maddox Games is a company).

Quote:
I understand your point very well, but it applies more to a big publisher like Ubisoft or EA, not a small russian Sim development team that does not get paid for any extras, especially not for diretly communicating with an abusive fanbase that tends to rip of arms when presented a little finger and is full of an entitelment attitude that was unheared of just 20 years ago. In the past, development updates just caused people to flame even more because their specific problem was not adressed. In all seriousness, Maddox Games is still consiting of human beings, in doubt seriously overworked and tired human beings. Them not being able or willing to respond in a careful manner with all the sh+tstorms on this forum is not really so wonderous.
we bypassed the publisher BS here, we went straight to the source. What do you know about what/how/when they get paid, and why would it matter? Remember that what's a hobby to us is a job to them, they aren't doing it in their spare time.

Every software house is made of human beings, some are managed more efficiently than others. There is a lot of cloud networking being done today (look at the excellent Daidalos Team), so it's not even a matter of having to be in the office or speak the same language.
 


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