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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

View Poll Results: Acccuracy and preference for moded vs current tracers
I think we should immediately use the "new" tracers. 19 14.18%
I think with some more work the "new" tracers should be used. 50 37.31%
Indifferent to the tracer effects/possible effects. 35 26.12%
I like the current tracers. 30 22.39%
Voters: 134. You may not vote on this poll

 
 
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  #11  
Old 07-18-2011, 08:13 PM
winny winny is offline
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Join Date: Sep 2009
Location: Manchester UK
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Quote:
Originally Posted by SYN_Bliss View Post


That's what I see in game. Or should I say, what I see in game is very natural to what I see with my own eyes while firing a weapon. Again, I'm glad the devs don't listen to utter buffoons, and instead, have them modeled as close to reality within the 2d scope we are working with.

Ignorance is, literally, Bliss.

My argument in a nutshell has always been.

That tracers appear to curve away from a gun if the gun is moving sideways, or up and Down.

That CoD can't make tracer streak curve because in CoD they are always a straight bar between two points.

That tracer streak must always point to where it's going but also be in line with where it's come from.

If you captured 15 screenshots of one tracer streaks path across the screen when there is also sideways movement and drew a line between the tip of the tracer for each frame you would find that although they always point where they are going they dont always point at where they've been.

I don't care about how percieveable this is. I'm just pointing out the difference between CoD and RL.


If I get you correctly you've been telling me I'm wrong and agreeing with me, on the same point, in the same post, and you're calling me a bufoon...

What part of my argument do you disagree with, so we can be clear?
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