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Old 06-06-2011, 04:23 AM
_RAAF_Firestorm _RAAF_Firestorm is offline
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Join Date: Nov 2009
Location: Melbourne, Australia
Posts: 71
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Dear TD,

I'm not sure if this is a bug or whether it's a remnant bit of programming from the non-MDS versions of IL2 (pre-4.10), either way I've found a potential "cheat" in completing the "Destroy Ground" objective. Try this:

1. Create a moving dogfight map with an area of water (Pacific Islands for example).
2. Place a "Destroy Ground" Primary Objective over an area of water, increase the radius of the circle to max and set Destruction percentage to 100%.
3. Place a moving or static ship inside the "Destroy Ground" objective circle.
4. Place a test runway and a red homebase outside the target circle, make it an airstart at 300m toward the target circle.
5. Save the map, create a new multiplayer game and spawn at the airstart airfield.
6. Fly toward the ship and enter the area of the target circle, descending and levelling off at wavetop height.
7. Press Ctrl+E to bail out.
8. The moment your pilot hits the water, bingo, MISSION COMPLETE.

Here's what I think is happening:

a) The "Destroy Ground" target circle recognises one ship inside it's effective radius at the start of the map so it needs only one target to count destroyed for the objective to be complete.
b) When you bail out at wavetop height, your pilot doesnt have enough height to deploy his chute.
c) The instant the pilot hits the water, he becomes a USpilot 1 or 2 object (effectively a "Stationary Ship" object) and is immediately killed because he hit the water too fast.
d) The "Stationary Ship" US pilot is destroyed and the target circle counts that one object toward it's total.

Has anyone in the TD team seen this effect before and if so, is there any way to counter it? Your feedback here would be appreciated, thanks in advance,
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