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#15
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If you have just got into OA again theres some AI mods that I recomend.may I add I only ever play OA online CoOp.
The UPSMONS script mod is kinda a follow on to the old grouplink mod in OFP its great. For example each Ai group will spawn randomly within thier assigned patrol area(s) but can be radiolinked together so they "talk" to each other. So if one group spots you they can call in other groups as reinforcments, they will use any empty vehicles for transport and if you link a chopper to the group it can get really hairy. also you can link artillery to the groups too. For example in a mission approaching a enemy town we were spotted and engaged by an enemy patrol that then retreated, but they called in a spetz squad in a chopper that landed behind use and then the chopper engaged us as this spetz squad hunted us, meanwhile the original squad then reingaged us. Also the zeus ai script is worth a look, The ai have less lazer vision in woods plus various other tweaks. My main point of this is All of these fabulous mods and addons available in Arma2/OA were created by the addon comunity all beavering away to produce there own little bit of excelence in an ever expanding universe in Arma, within two weeks of OA being launched addons and mods were appearing as all these people ported across there stuff from arma and arma2. The result is a game that has an excedingly long shelf life (we still have a popular OFP server)and one that is ever evolving and improving. This is not possible yet with Cliffs of Dover due to the Steam anti cheat thingy. at the moment all future fixes patches mods and improvements will have to be done by the developers alone this will stilt creativity and development of this sim. Sorry to go on but Arma2/OA and flight sims are both things I like, I guess what I really want is a Cliffs of dover type flight sim within an Arma type game with the vast maps of a flight sim all online with loads of people playing. My guess is it may be possible quite soon. |
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