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Old 05-11-2011, 12:25 PM
MadTommy MadTommy is offline
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Join Date: Jan 2011
Posts: 493
Default FMB - AI type & AI actors (cpp)

Having messed around in the mission builder i have some question regarding the AI section.
You can place 3 types of AI:
  • Airfield
  • AntiAir
  • Ground
To these you can apply 6 AI actors:
  • airport.cpp
  • baseAntiAir.cpp
  • bus_car.cpp
  • car.cpp
  • emrg_car.cpp
  • powerOn.cpp
Can anyone shed light on these elements?

I have got the searchlights working via the "Select Object 'anti-aircraft', set a radius to it to hit the spotlight this radius and the script powerOn.cpp," method.

But i'd love to get better understand of what these scripts / AI stuff does beyond turning on searchlights.

Thanks for any help!

Last edited by MadTommy; 05-18-2011 at 07:40 AM.
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