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CoD Multiplayer Everything about multiplayer in IL-2 CoD

 
 
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Old 05-07-2011, 01:49 AM
wildwillie wildwillie is offline
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Join Date: Aug 2010
Posts: 111
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Poppy -

I've been looking for the same thing (More info in an event log). As Zalty mentioned I think we need to script what we need into the mission so things are printed out to an event log.

Only problem I see is the lack of documentation on exactly what classes methods are accessible in the scripts.

We would need something like

OnStaticDestroyed() <-- Damaged also
{
writeEventLog(timestamp, static, player, event);
}

OnActorDestroyed().....

etc.

We also need a way to communicate with the server when it is running to send chat messages, load new missions, etc. So far I have not been able to get a connection to the server like I had with IL2. (It comes back with a java exception: Connection Denied) Maybe we need to switch from a Java to C# or C++


RAF238thWildWillie
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