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CoD Multiplayer Everything about multiplayer in IL-2 CoD |
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#5
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Poppy -
I've been looking for the same thing (More info in an event log). As Zalty mentioned I think we need to script what we need into the mission so things are printed out to an event log. Only problem I see is the lack of documentation on exactly what classes methods are accessible in the scripts. We would need something like OnStaticDestroyed() <-- Damaged also { writeEventLog(timestamp, static, player, event); } OnActorDestroyed()..... etc. We also need a way to communicate with the server when it is running to send chat messages, load new missions, etc. So far I have not been able to get a connection to the server like I had with IL2. (It comes back with a java exception: Connection Denied) Maybe we need to switch from a Java to C# or C++ RAF238thWildWillie |
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