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Old 04-27-2011, 05:33 PM
=XIII=Shea =XIII=Shea is offline
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Join Date: Jan 2010
Location: Ireland
Posts: 236
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Quote:
Originally Posted by W0ef View Post
Well, I never said it would work with the pixelated sky..I did suffer from that for a little while but no clue what setting it was.

Anyway, maybe my conf.ini and other settings can help you a bit so here goes:

[BOB]
EpilepsyFilter=0

[window]
DepthBits=32
StencilBits=16
DrawIfNotFocused=0
SaveAspect=0
Render=D3D10_0
width=1360
height=768
ColourBits=32
FullScreen=1
ChangeScreenRes=1
Frequency=60
posLeft=0
posTop=0

[NET]
speed=100000
localPort=27015
serverName=My Server
serverDescription=IL-2 Sturmovik: Cliffs of Dover
serverInfo1=
serverInfo2=
serverInfo3=
serverInfo4=
VAC=1
maxPlayers=16
socksEnable=0
socksHost=
socksPort=1080
socksUser=
socksPwd=
host=85.114.130.108
port=27016

[Console]
IP=20001
UseStartLog=1
WRAP=1
PAUSE=1
HISTORY=1024
HISTORYCMD=1024
PAGE=20
LOG=0
LOGTIME=0
LOAD=console.cmd
SAVE=console.cmd
LOGFILE=log.txt
LOGKEEP=0

[rts]
tickLen=30
;ProcessAffinityMask=15
maxTimerTicksInRealTick=20
; 0 - not use, 1 - show cursor and not capture, 2 - not show cursor, and capture
mouseUse=2
; 0 - not use, 1 - use if hardware exist
joyUse=1
; 0 - not use, 1 - use if hardware exist
trackIRUse=0
DisableIME=1
culture=en-GB

[rts_mouse]
SensitivityX=1.0
SensitivityY=1.0
SensitivityZ=1.0
Invert=0
SwapButtons = 0

[rts_joystick]
FF=1

[core]
RandSeed = 0
TexQual=3
TexFlags.PolygonStipple=0
Shadows=1
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
LandShading=2
LandDetails=2
Sky=3
Forest=4
VisibilityDistance=3
LandGeom=2
DrawCollisions=1
Water=-1
Effects=2
EffFlags.Light=1
EffFlags.SpriteRender=0
Grass=3
CordEffect=1
UseFog=0
UseLandCube=1
UseLandConnectedObject=1
LinearObjectManager=1
Roads=1
Sun=1
Clouds=1
EffFlags.LightSpritesProj=1
ShadowMapSize=5
TexFlags.AsyncLoad=1
TexFlags.ShowTexture=0
SimpleMesh.SWTransform=0
SimpleMesh.QuadTreeClip=1
SimpleMesh.InstancingHW=1
EffFlags.LightContextSprites=1
CloudsFlags.Detailed=1
TexFlags.CreateHDR=1
Decals=2
EffFlags.SWLight=0
TexFlags.CockpitOnePass=0
MegaTexture=0
TexFlags.Reflection=0
RenderTargetQual=3
MSAA=4
MeshStatics=3
MeshStaticsDetail=4
SimpleMesh.QTNoCompose=0
MeshFirstLod=0
MeshShowLod=0
SpawnHumans=1
TexFlags.FastTransparency=1
TexFlags.SSAO=1
TexFlags.VSync=0


My CCC settings are:

3D Application settings

Anti-Aliasing - Use application settings
Filter - Standard

Anisotropic Filtering - Use application settings

Tesselation - AMD optimized

Catalyst A.I. - High Quality
Enable surface optimizations - Enabled

Wait for vertical Refresh - Quality

Anti-Aliasing mode - Super-sample AA

OpenGL settings - triple buffering checked


Running 11.4 WHQL certified catalyst drivers.

(I did tweak several stuff in the profiles.xmp from the ATI drivers, if you want I can copy/paste those too)

In game settings - Everything maxed out. SSAO on.

EDIT: Corrected DepthBits and Stencilbits since I set them differently now.

p.s. The game does run like a dream for me at the moment, except the Anti-Aliasing issues and stupid blue lines, example below:

Anyway to get rid of those blue lines,they are so annoying?

Last edited by =XIII=Shea; 04-27-2011 at 05:39 PM.
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