Quote:
Originally Posted by Zechnophobe
Precision effects too few units. And generally ones that aren't any good. Hunters? elves? Bowmen? It makes a few mediocre units slightly less so. But I'd much rather have cast a good spell on a good unit.
Demon Portal has its uses, though it is rare. But it is one of those spells that like, once or twice a game, it is 'the answer'. blocks off a movement route, and then adds units.
Pain Mirror: Yeah, as mentioned it owns the crud out of Archies. One of the most amusing spells in the game. But outside of that... I generally avoid damage ;P.
|
I`ll give you example for precision (for ppl that like archer builds, they already know this but just to remind some1 that doesn`t) : Elf,Hunter,Bowman,Paladin,Lake fairy-3 dmg units that get good bonus from mass Precision, Paladin for second wind and Fairy for hunters mark
Goblin,Catapult,Goblin shaman,Paladin/Orc/Blood shaman-again 3 dmg dealer, Paladin or Orc or Blood shaman for second wind so all your archers get another attack per turn (for goblins even more is possible). Companions Triger/Rakush.
This is to show that for archer army build Precision is great spell. Ofc if you go Shrek team, or some other lineups it`s useless, but for this 2 listed above it`s a MUST.
Demon portal i`ll agree that can only be used as block for enemy units, since is to much random as `ckdamascus` said, and you get unit you spend mana in next turn. I dont need my reinforcement next year, i need it NOW

Illusion is much better since it get more leadership worth per mana spend.
Fit of energy is good for some heavy dmg dealers, but should be rescaled to 10/15/20 mana per lvl to make it useful.
I wonder how come no one mentioned here Exorcism? It`s horrible spell, for so much mana. Enemy have summons-use dispel, enemy have undead-there are other much better spells to deal with them. I`m not sure have i ever used that spell.