I believe the approach taken was for two reasons: 1) anyone will be able to make their own skin now, absolutely anyone. (Did someone say "Hello Kitty"?) 2) The layer approach requires only the (very) compressed separate paint layer to be sent to the server during multiplayer as the weathering and panel lines are on all clients. (Compressing the markings, chipping and rivet/panel detail to the level currently applied to the paint layer would essentially destroy the skin.)
So it's all about players being able to use their own skins online with a minimum of lag. The planes are going to be limited in how good they can look, but we'll all be flying our own skins. yay
Last edited by zipper; 04-01-2011 at 08:03 PM.
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