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Fantasy Wars Turn-based strategy. Gather an army, upgrade units, study magic spells, participate in castle sieges and assaults to destroy the great Orc Ugraum’s horde.

 
 
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Old 09-28-2007, 08:38 PM
Daystar Daystar is offline
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Join Date: Sep 2007
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If so, PLEASE include:

New races, at least 2. These should include:
-Demons (Mostly the animal based ones (Hell Hounds, Nightmares, Imps) as well as a Gog/Succubus shooter unit, and Devil with Teleport)
+Demons should be very much associated with fire (there's a Burned terrain, that should boost them up. Lots of Attack, less Defense.
+Seige should include a sort of Grond-ish battering ram.
+Flying Units: Screecher (Strong Scout) Affrit (Hero Level Strength)

-Undead: Skeletons and Zombies for Melee, Vamps as a special. Lich caster.
+Slow, but either high attack/bad defense or the reverse.
+Raising the dead should be a big thing: A Lich or a Hero can summon up the nearby dead (enemies and allies) on his/her side.
+Flying Unit: Ghost
+Seige Unit: Skull Catapult: Has "Fear"

-Nagas/Merpeople: Slow moving aquatic units. Heavy on the "Monsters"
+No penalty (possibly a gain) in the water.
+No war machines, made up for by focusing on shooters and casters.
+Special Units would include a Sea Serpent, Hippocampus/Seahorse/Whale/Shark Rider, Kraken, and Naga (If the core race is Merpeople) or Merperson (If the Core Race is Naga)
+Flying Units would include the Sea Serpent, Hippocampus/Seahorse/Whale/Shark Rider, and Kraken, which are magically levitated by the Ascensionist/Flooder, without whom the great beasts would die. More Ascensionists, more speed for these units.

Shapeshifters/Halfways: Including Vampires (If you don't have Undead) Werewolves, Kelpies, Centaurs/Minotaurs/Liontaurs, Rakshassa, etc.
+Shapeshifters can shapeshift, loosing movement points.
+Vamps: As humans: Slow, strong meelee, As Bats: Fast, Weak Flyers.
+Werewolves: As humans: Slow, average Melee. As Wolves: Fast, High Attack/Low Defense Melee.
+Kelpie: As Faerie: Low Flying Melee, as Horse: Fast but non flying "Cavalry"
+Seige Units: Shapeshifting AnitFlying or AntiLand creatures.
+Flying: Angels

As races go, an expansion with Shapeshifters and Demons would be good, and an expansion with Nagas and Undead would be good.

Storyline:
Demons: Crash and burn.
Nagas: Stop the undead from sieging their waters? Or defend against attackers.
Undead: Swell Numbers, take Nagas (who have powerful spellcasters that want to destroy them)
Shapeshifters: Would be a mostly personal campagin, with the central character's deep internal struggles between good and evil. Alternate endings?

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If you don't want to go to those lengths, splitting up Elves and Dwarves into two factions might be good. This also is good with the other stuff.
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