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Fantasy Wars Turn-based strategy. Gather an army, upgrade units, study magic spells, participate in castle sieges and assaults to destroy the great Orc Ugraum’s horde. |
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If so, PLEASE include:
New races, at least 2. These should include: -Demons (Mostly the animal based ones (Hell Hounds, Nightmares, Imps) as well as a Gog/Succubus shooter unit, and Devil with Teleport) +Demons should be very much associated with fire (there's a Burned terrain, that should boost them up. Lots of Attack, less Defense. +Seige should include a sort of Grond-ish battering ram. +Flying Units: Screecher (Strong Scout) Affrit (Hero Level Strength) -Undead: Skeletons and Zombies for Melee, Vamps as a special. Lich caster. +Slow, but either high attack/bad defense or the reverse. +Raising the dead should be a big thing: A Lich or a Hero can summon up the nearby dead (enemies and allies) on his/her side. +Flying Unit: Ghost +Seige Unit: Skull Catapult: Has "Fear" -Nagas/Merpeople: Slow moving aquatic units. Heavy on the "Monsters" +No penalty (possibly a gain) in the water. +No war machines, made up for by focusing on shooters and casters. +Special Units would include a Sea Serpent, Hippocampus/Seahorse/Whale/Shark Rider, Kraken, and Naga (If the core race is Merpeople) or Merperson (If the Core Race is Naga) +Flying Units would include the Sea Serpent, Hippocampus/Seahorse/Whale/Shark Rider, and Kraken, which are magically levitated by the Ascensionist/Flooder, without whom the great beasts would die. More Ascensionists, more speed for these units. Shapeshifters/Halfways: Including Vampires (If you don't have Undead) Werewolves, Kelpies, Centaurs/Minotaurs/Liontaurs, Rakshassa, etc. +Shapeshifters can shapeshift, loosing movement points. +Vamps: As humans: Slow, strong meelee, As Bats: Fast, Weak Flyers. +Werewolves: As humans: Slow, average Melee. As Wolves: Fast, High Attack/Low Defense Melee. +Kelpie: As Faerie: Low Flying Melee, as Horse: Fast but non flying "Cavalry" +Seige Units: Shapeshifting AnitFlying or AntiLand creatures. +Flying: Angels As races go, an expansion with Shapeshifters and Demons would be good, and an expansion with Nagas and Undead would be good. Storyline: Demons: Crash and burn. Nagas: Stop the undead from sieging their waters? Or defend against attackers. Undead: Swell Numbers, take Nagas (who have powerful spellcasters that want to destroy them) Shapeshifters: Would be a mostly personal campagin, with the central character's deep internal struggles between good and evil. Alternate endings? ---- If you don't want to go to those lengths, splitting up Elves and Dwarves into two factions might be good. This also is good with the other stuff. |
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