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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
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Old 03-28-2011, 06:17 PM
150GCT_Veltro's Avatar
150GCT_Veltro 150GCT_Veltro is offline
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Time ago we flew a wonderfull campaign with Chanon's BoB, a SEOW campaign with a massive players involvement, and without many problems because the map was very good for this. We have bombed London several times with big bomber formations.

So now CoD is (seems to be if we prefer) a big step backward, a totally nonsense. If the landscape is a so big problem, Malta would have been a better choice for a very similar campaign (but with more water).

The online maps are a toally nonsense in CoD, really a bad joke if the Channel will not be playable as i think.

We were waiting finally for something special for the online wars, the definitive step forward. Now tell me what should we think after looking the Jurassic map? We'll play it in a massive ongoing play with 128 players?

Really i would like an explanation here because is quite unbelievable to me.

http://il2sturmovik.ubi.com/cliffs-o.../key-features/

Join a 128-player jump-in/jump-out multiplayer mode where battles can last hours, days or even weeks.

If you are creating an online mission, we highly recommend using an online map. Trying to fly an online mission on a large offline map such as English Channel - 1940 will take up a lot of resources and may lead to sluggish performance on slower machines.


So one of the most important feature for the IL2 community for the last ten years (the online war), is higly recommended to be played in the Jurassic style map?! Come on!?

Last edited by 150GCT_Veltro; 03-28-2011 at 06:22 PM.
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