Quote:
Originally Posted by Herra Tohtori
Now, this issue is somewhat similar in the sense that, ironically, low frame rate will cause more radical changes between frames, which will...
...wait for it...
...cause more flickering.
Which is what is supposed to be prevented by the anti-epilepsy measures.
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Totally agree, the human eye can register what? 22 milliseconds? which is
a LOT of frames. I dont think an Anti-epilepsy filter will work until we have computers powerful enough to process imagery frame by frame faster than the naked eye can read it.
Its daft of UBI Soft to demand this on a game developer. They are just going to blame the Epi filter not working as a result of the game developers incompetance when they next go to court over anything similar. I think they could do with not being so stupid and investing in better (rather than cheaper) lawyers.