Quote:
Originally Posted by luthier
We always held the opinion that complex start-up procedures are a waste of our time.
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I can understand that in a combat sim. It would add to the whole immersion, you can't just click and fly, but if you want to go 'hard core' it could be done
Quote:
Originally Posted by luthier
All the hotspots in our cockpit work. All the controls are animated. You can set fuel cock levers and work the priming pump and flick the magnetos and all. Do that if you like, or don't. We feel that most people will only try that once, if at all.
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I assume that means they click but don't do anything?
Quote:
Originally Posted by luthier
The systems we do model are crucial however. Watching the gauges and controlling mixture, prop pitch and radiator is essential. Our office is obviously filled with Il-2 online veterans, and for a while we could only play online with Complex Engine Management disabled completely. We could barely fly the Spitfire, and the 109 not at all. We fly with CEM on now, but we still to this day fly with Overheating disabled because damn it is hard!
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Well if it is more sophisticated than IL-2's "oh, overheat, close the throttle" then it is going to be interesting. It requires watching in the A2A model even just flying from A to B although its easy enough once you get it settled down in a cruise. Combat would be very different.
By the way the A2A actually models engine wear against the use and abuse it gets (and gear etc) and it is carried over to the next flight unless you repair it. I can imagine it would add a big new dimension to fighting in the aircraft.
thanks Luthier