Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #6  
Old 01-11-2011, 09:04 PM
JG4_Helofly JG4_Helofly is offline
Approved Member
 
Join Date: Oct 2007
Posts: 141
Default

Quote:
Originally Posted by Sven View Post
BUT

Fatigue is not the same to every person, it's always different, always. Experience, health ect. All these factors make Fatigue in the game automatically unrealistic, no matter what, it's always different. I think it is too much work to really implement a good working fatigue system. However I have my own fatigue system in real life, flying for hours is quite exhausting for my own eyes, and I start decreasing performance, but that's just me.
True, fatigue is different for every person, but we also have a standard blackout model for everyone in the game. In RL people react differently to G-forces, but blackout is modeled in the game and no one complaines about it. Why should it be different with fatigue?
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:21 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.