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Crossworlds Campaigns Questions, strategies, hints and other info about campaigns in KB: Crossworlds. |
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True, I just beat Demenion of Verona, 26 arch demons, but it is much easier since I am much higher level now. Also, the higher leadership count for the rune mages makes the phantom resurrection much easier. Sort of funny, but Pain Mirror didn't do that much for me this time. Mostly because my stacks are so pitifully weak, haha! I also used the Ice Orb! I can't say it is great, but it helped me kill Driller faster so I tried it in the Demenion battle. I really did not want to do single stack troll to kill driller. It dealt about 5-6K against him, which is much higher than any other summons. I wonder how much damage it will do against Baal from all the way down the field.... ![]() Quote:
I guess because I absolutely hate getting hit, I must make sure I have enough mana to keep re-casting the summons if I need to. In some battles where there are lots of high priority targets, Black Hole really shines. I agree that it helps a ton there. In others where I can divide and conquer, I like having a fast way to have my magic "earn it's mana keep". e.g. the Dragon of Chaos will save me the trouble of resurrecting my units often, so it saves me mana and time, plus it can kill stacks... so +10 mana for me! ![]() Quote:
They might take out my ancient phoenix in the first round, but it already did a lot of burning damage. The Dragon of Chaos will do damage while Ancient Phoenix revives. Basically, as time goes on, the enemy gets exponentially weaker, but my summons are the same attack strength. Summons never lose fighting power as they lose HP, unlike low level stacks which lose tremendous fighting capacity if they lose their numbers. Their high damage to leadership ratio works against them here. ![]() On the same token though, the summons are "strong" but not really damage power houses. My level 5 units aren't really true damage power houses either (few are in comparison). Then again, as a mage, I cannot expect this anyways. ![]() Admittedly, there is a bit of fun in doing the old fashioned flaming arrow and poison skull. I had to actually raise poison skull to level 3 (well I guess I didn't have to), in the Wizard tower to take out that Ogre army on level 4?. Quote:
![]() Well, the summons aren't that super strong in damage. Dragon of Chaos is maybe 2K damage on landing, 3K or so on hit, with shoot through. This is nothing compared to my old warrior 14-19K damage ranged goblins or paladin girl power fairy. ![]() The summons will always last longer if you support them well. In my case, it was dragons, and burning effect lowers numbers every turn, and reduces attack and defense rating due to morale, etc. Oil Mist lowers rating too, etc. Also, that is why I use both Ancient Phoenix and Dragon of Chaos. Together, they synergize far better than alone. Not suggesting you do it, since you have a real army, whereas I have like 60% of an army, haha. You have a very strong team to support. Yeah, Dryads summon a RIDICULOUS number of thorns. Level 3 Summoner Skill and Dryads... a really impressive number indeed. My Paladin Fairy Team was cranking a LOT of thorns. It almost made me want to keep the blackthorne crown. ![]() I think it is a phase. I was sick of Dragons too in the beginning. I decided to re-use them again this game. ![]() I am already planning on an Ogre centric build. Amelie the ShrekMaster.... wait for it! ![]() As one final note to anyone else reading on why we like the Dragon of Chaos, it can solo a lot of weak monsters, no matter what, because if his HP drops below 10%, he will heal back up to 30% when his turn arrives. This is on TOP of his one-time "invincibility". e.g. he can take 9999 damage, but he will always end up with 1 HP. This only works once per casting. If he wins initiative, he will regenerate back 30% HP. Ah so good. Last edited by ckdamascus; 01-04-2011 at 07:15 PM. |
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