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Units, artifacts, spells and Pet Dragon Discussion, questions and solutions about units, artifacts, spells and Pet Dragon.

 
 
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Old 12-27-2010, 08:22 AM
atlatea atlatea is offline
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@ckdamascus
I agree faun is easy to resurrect (as said by BB Shockwave above)

And you will require paladin for no loss game (especially for impossible difficulty) no matter which units you choose as your army.

Thorn army with thorn set is the most damaging army in the game, and as BB Shockwave said above, it has excellent synergy with faun.

As for faun + ent, it have good synergy, however it doesn't have the excellent synergy of thorn + faun. The use of faun for ent is only to resurect them, but both ent or ancient ent can root, this makes excellent synergy if you love ranged/shooter army.

And faun + dryad is for crowd control and increasing faun initiative which cover his weakness in night or underground. I'm not sure whether faun get the buff if dryad's thorns died.

Faun + dryad + paladin = dryad sleep/elven song, paladin second wind dryad, faun sleep, dryad sleep/elven song, next turn dryad summon thorn, and watch the slaughter. Nice combo, crowd control, opening moves, and your faun initiative is increased by 3. You can add ancient ent as your tank, main source of damage (their dmg/ldr is insanely high) and another crowd control (rooting), druids for more summon or hunter for ranged damage.

If you can delay the enemy via that crowd control, dryad + druid will summon too many summons that will hit very very hard by turn 6 or 7.

Perhaps you hate long round battle, but elves is the most untouchable of all races because of their crowd control, and watching the enemy never touch you at all while they helplessly fight the numberless thorns (and bears if you add druids) is fun. Yes, elves are wickedly cruel.

Last edited by atlatea; 12-27-2010 at 08:28 AM.
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