Quote:
Originally Posted by IceFire
That poor performance in certain portions of IL-2 regardless of how powerful your system is has more to do with the age of the game engine and it's ability to pump out objects than it does with the specific number of polys on screen. Newer games have far more detail than some IL-2 scenes and they run without problem.
Also regarding that FPS number... until they start going through final checks the game engine will have a lot of inefficiencies PLUS debugging code. All of this can slow the game down significantly. We also have no idea what kind of system was displaying that. This is why we don't want the game now... we want the finished game later 
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I've just upgraded my graphics card to a GTX460, in the black death track In IL2, I'm normal getting from about 50FPS up to 100+ frames per second, but there are a couple of points over the airfield where the frame rates drop, the worst being there the La and 190 colide which drops down to about 24FPS. This minimum speed is just about identical with the 9800GTX I replaced. There must be something funny happening there???
When it comes down to it, the high and average frame rates are good for bragging rights (I normally run with Vsync on anyway) but the minimum speeds will make or break the sim for me.
Hopefully the optimisation process for SOW doesn't take too long! (Ifi it does take a while I'll be able to afford another '460 for some SLI goodnesss - If it's of any use in the new sim of course)
Cheers