Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > King's Bounty > King's Bounty: Crossworlds > Technical problems and solutions

Technical problems and solutions Questions and solutions

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #5  
Old 09-29-2010, 03:23 PM
DrAtomic1 DrAtomic1 is offline
Approved Member
 
Join Date: Sep 2010
Posts: 52
Default

I went with the easy solution ('if summon <0 then summon =1 function') but jeah your solution is even more clean, where you would summon 1 unit with a limited number of health points, i.e. a damaged unit.

Anyway, solution is up to the devs... I can live with either solution as long as it isnt a zero sized unit lol.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 08:54 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.