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King's Bounty: Crossworlds The expansion to the award-winning King’s Bounty: Armored Princess. |
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I was almost sad... until I played it. I highly suggest people to simply try playing it and you will be surprised. The new training schools, the new items (integrates new items plus the old gift pack mod), the new unit skills, and new spells, all open up NEW strategies. They really did mods to the game to help eliminate some really old standing issues. At a high level, the major changes was eliminating the near requirement to kite (or luck) and to help make far more units viable in the game. I am talking about Impossible NoLoss games. I lamented that the game devolved heavily into using only a handful of units. a) royal griffins and black knights were the only units with more than one counter attack, making them verrry ideal for certain combinations. Now this is no longer true! b) black dragons were deadly and awesome, but there was no way to resurrect them, among a lot of other level 5 monsters (cyclops) and even level 4s (royal thorns), etc. Now this is fixed with rune mage. c) rune mage also helps condense many units into one, thus allowing people to use more varied units while maintaining the old gameplay style. Plus the level 5 resurrect ability is great. d) the orc team is totally revised, allowing for incredible combinations and now, much harder enemies. e) training school allows you to AVOID needing to kite or worry if your game randomly generated enough units. |
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