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Units, artifacts, spells and Pet Dragon Discussion, questions and solutions about units, artifacts, spells and Pet Dragon.

 
 
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Old 09-24-2010, 08:57 AM
Saiko Kila Saiko Kila is offline
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Quote:
Originally Posted by BB Shockwave View Post
I find it quite the opposite... Orcs can be quite powerfull, yes, but they only get there in 2-3 rounds or more. They start the battle with quite mediocre stats and abilities (The Orc Tracker especially, and the Shaman cannot use any totems early on). Which leaves you with plenty of time to debuff/counter them. A slowed Veteran Orc will never upgrade his adrenaline, if he never gets into a position to attack you, while you pick him off with Archers.
Strange, in my games enemy orcs start with high adrenaline. I saw even like 33/40 for example, every orc has different stats. They can use their specials, at least level two, right away (and if I open with damaging spells, they can start their first turn with level three attacks). Enemy orcs are always better than my orcs. Runemages also start with assortment of runes, if there are two runemages stacks - both have different bonuses. If you have no runes then enemy runemages are better than your runemages, except bonuses provided by equipment.
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