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Men of War New World War II strategy game |
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#20
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![]() 9. The logic of their deployment is that they were pre-deployed, the Fallschirmjagers didn't deploy by air in Market Garden. 8. Can't fight that other than citing game balance. 7. If your enemy is doing that, you're doing something VERY wrong... can only blame your own skills if that's happening to you ![]() 6. Build walking stukas... those are a helluva lot more annoying than emplacements (which they own). 5. Different factions, different strengths... 1 on 1 a 6 man rifleman squad isn't going to beat a 3 man grenadier team with g43s, the latter is even the more expensive unit... 4. Clearly you've never seen a wirbelwind/quad AA ![]() 3. Same as 7. 2. Don't spec Terror ![]() 1. Was something spotting for it? If we're going to whine about AT guns, whine about pak-sniping, neurgh that sucks... Now writing all of that may make me look like a fanboy, but I want to stress this: IMO, Men of War and CoH are two different games... One is, as I've said, a competitive RTS intended to be played as just that... Men of War, however, is a more realistic(ish) smallscale game that one plays relatively conservative in comparison. If I were to whine about MoW, which isn't the perfect game, I could talk about certain hotkeys that are lacking, the inability (as far as I know?) to hotkey squads, the "meh" graphics, the APPALLING voice acting and the huge number of bugs. I don't, because I'm enjoying it all the same... But at the end of the day I have to admit CoH just had a better budget; far superior video and sound design as well as a mind for GAME BALANCE ![]() |
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