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Star Wolves 3D space RPG with deep strategy and tactical elements

 
 
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Old 07-30-2010, 06:24 PM
RoboPatton RoboPatton is offline
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Join Date: Jul 2010
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Yeah I was poking around in those files, I changed the radar modules by adding about 100 more to the range on each. Now the basic radar gives me a visual range I would expect with no radar at all.

Didnt look in carcasses (whats with the names?), I'll monkey around with that now. Don't worry about tedious I have been doing more moding than playing already. The basic player ships were kinda boring, so I am currently re-texturing them.

Thanks for the help Trucidation.
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