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| Star Wolves 3D space RPG with deep strategy and tactical elements |
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#11
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Sorry about the delay, I was without a computer for awile because my power supply went up in smoke and flames.
Okay, for starters, on the zip file you should have a Liger_Dreadnought.ini and a Liger_Dreadnought.imd. The Imd file goes inside the Object folder, the INI file goes inside the TEXTURE\Interface\Carcass\Slots folder. Then you need to add or modify a carcass entry in the Carcasses.xml file. <BigShip name="Mothership_Lion_mk2a_vks"> <short_name>#M_Name_Mothership_LionMk2</short_name> <hint>#M_Hint_Mothership_LionMk2</hint> <short_desc>#M_SDesc_Mothership_LionMk2</short_desc> <long_desc>#M_LDesc_Mothership_LionMk2</long_desc> <mesh_name>Liger_Dreadnought</mesh_name> <flat_image>Lion_Cruiser_MK2_A</flat_image> <hit_points>12000</hit_points> <mass>150000</mass> <disable_trade>true</disable_trade> <cost>1500000</cost> <technology/> <EPR>40</EPR> <explosion_script>Big Ship</explosion_script> <work_sound/> <silence/> <max_energy>4500</max_energy> <energy_restore>3</energy_restore> <max_speed>5.5</max_speed> <maneurability>2</maneurability> <steering_power>25500</steering_power> <sensor_resolution>0.38</sensor_resolution> <sensor_length>180</sensor_length> <threat>20</threat> <mapping_name>Liger_Dreadnought</mapping_name> <HolderProperties> <big_guns>0</big_guns> <small_guns>0</small_guns> <rockets>0</rockets> <systems>8</systems> <turrets>8</turrets> <gk_guns>4</gk_guns> <gk_turrets>2</gk_turrets> </HolderProperties> <engine_sound>Engine-Bigship.wav</engine_sound> <engine_start_sound/> <destroyed_mesh_name>Lion_Cruiser_MK1_MK2_destroye d</destroyed_mesh_name> <cargoCapacity>4500</cargoCapacity> <BigShipHangar> <hangar_count>6</hangar_count> <max_hangar_count>6</max_hangar_count> </BigShipHangar> </BigShip> After that, you will need to add an entry in Shipdescriptions.xml, you can change the TRGK3s to any GK Turret you like, just as long as you have a valid GK Turret you should be fine. <ShipDescription name="Mothership_Liger"> <carcass>Mothership_Lion_mk2a_vks</carcass> <module>TRGK3</module> <module>TRGK3</module> </ShipDescription> Afterwards, you will have to go to the quest file that you want the ship, and replace the mothership in that quest file with Mothership_Liger. You may have to go through the quest file a bit just in case, as sometimes quests may run a ship check on your mothership. |
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