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| Star Wolves 3D space RPG with deep strategy and tactical elements |
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#6
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Just did the mission where you get the final mother ship (non-faction MS) with these pods installed. Lowered the damage to 1-3, and the number of missiles per pod to ~10. They were insane, I simply can't image what they are like without being nerfed! Alone they were pretty damn powerful, but these were just hard difficulty mercs, nothing serious.
In combination with 2-3 Short Range missile pods they did a lot of work. Do the better ones still have AoE? Or was it the 2nd tier MIRV I fired that killed all my guys? (Hero shot some at point blank and killed himself, cant remember which pod exactly though) They do pretty well on those non-missile spec characters, that need that extra bang a missile provides. Might use some Puma for once! You can put these spray like mad missiles on your non-missile specs just to counter the counter-missile systems, while your missile spec does a lot of damage. Gonna go over the balance a bit later, look at the scripts some more. Got some balance stuff if you're interested. Damage/Projectiles/Pod size/Costs, that kinda stuff. Can post/PM the working out as well. Edit again: Never mind the quote. That was from the Mother ship Mod thread... Last edited by StarShatter; 06-03-2010 at 02:11 PM. |
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