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Star Wolves 3D space RPG with deep strategy and tactical elements

 
 
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  #11  
Old 03-24-2010, 12:22 PM
tsavo tsavo is offline
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Join Date: Mar 2010
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Quote:
Originally Posted by Nanaki View Post
Anti-laser fields reduce the damage of all incoming laser weapons (Progenitor beams, particle accellerators, lasers, and pulse lasers) by the percentage shown. Kinda OP, really, considering they go all the way up to 90%, which renders even the powerful progenitor cannon kinda weak.

My guess is that the anti-laser fields were designed to stop people from whoring lasers, as was the obvious thing to do in Star Wolves 1 and 2.
this is a good education indeed

so, if i use to 50% Anti-laser fields, the total result is 75%?
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