Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > NecroVisioN > Walkthrough

Walkthrough Hints and solutions (may contain SPOILERS)

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #3  
Old 01-19-2010, 02:16 PM
Chancellor23 Chancellor23 is offline
Registered Member
 
Join Date: Dec 2009
Posts: 15
Default

Thanks AncientMariner.

That's what I figured. When I was working with Gniarf to resolve a previous install problem, I got a look at some of the future levels' LUA scripts and found a level-start function (or something) called "DontSaveWeapons". Included in those lists were items like the Colt, Luger, MK1, Bayonet, Dynamite, Grenade, etc. I figured the purpose of the list was to indicate which weapons would not be left behind for pickup. Since it doesn't look like there's any ammo for the standard weapons, why allow the player to pick up a standard weapon?

I miss the bayonet. But now I've got a different type of slashing weapon.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:10 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.