Quote:
Originally Posted by 13th Hsqn Protos
The pain grunch.....
Want a bandaid for that
As for W.o.P ... hey what do the top pilots at simhq, here and other places know ..... almost everyone has bought it and plays it.
Regarding Textures : I saw that you were instrumental in getting those textures brought back. So everyone could enjoy them online. Oh wait that was me and others.....
No one respects a fanbois = cause everyone knows your position on everything.... on your knees .... slurp slurp ..... gulp.
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Lol, you think I'M a fanboy?

Why don't you look at my post history compared to yours? I'm not the one gratuitously over-hyping a game. Do you see me dancing a little SoW fanboy jig anywhere? That game's an unknown, still. And why would I feel pain, other than that I experienced from trying to enjoy WoP?

It's just a bit crap...some examples:
a) it's basically impossible to stall even on sim, b) everything I fired at set on fire and crashed immediately every time I got more than a couple of rounds on target, which was frequently because the AI is really stupid c) RIDICULOUS blacking out characteristics, the WoP pilot must only be able to withstand about 2 sustained Gs or something d) the AI is not bound by these limitations, by the looks of it...in fact the AI seems to be even WORSE than that of IL-2, which is a bit embarrassing considering IL-2 is an 8 year old game, roll roll roll roll roll zoom climb, everyone's seen it before e) didn't recognise the rotary 1 axis on my X-45, the only game I've ever seen to have problems finding a control axis from a USB device f) EVERYTHING accelerates too fast, including the player aircraft g) TERRIBLE targeting system on 'realistic' difficulty which doesn't distinguish between ground targets and aircraft and no way to scroll through targets based upon proximity to the player.
I just think it's a bit naff, that's all...they made a nice graphics engine and tacked an oddly functioning bare-bones implementation of an 8 year old flight-sim into it. It's not even much of a technical achievement considering how much time has passed since IL-2's graphics engine was created. It looks a tad better than FSX and runs a lot better, but with a much shorter view distance. Plus, it's got that ridiculous colour pallette that makes everything look like a Quake level.
Good points? It DID look very nice even for a new game. It ran well on full settings on my dad's average second system. The demo doesn't have the full graphics settings unlocked. Haven't tried it on my PC at home yet. Other good points...erm....I'm struggling to think of anything other than that it looked nice.

Top pilots? Who are they, then?
Basically Protos, I think your own posts on the WoP forum say it all, you basically said "how am I going to convince my friends to play this if the highest texture settings aren't unlocked for online play".

I don't need to run the highest texture settings to want to play IL-2 because the gameplay is fun and challenging enough without them.
Anyway, you say that YOU were instrumental in getting them unlocked so that EVERYONE could enjoy them? I invite anyone to go and read your post of the WoP forums - you were just being unjustifiably rude and angry. There was no altruism in that. Besides, I don't care if that's how you've justified it to yourself because I'm not bothered whether the highest texture settings ARE unlocked on a game that I knew I wasn't going to buy after 10 minutes and stopped playing after an hour.