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#12
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In short you guys are both right about the resolution scaling. Unless you're running 1600X and above I don't really see the point of going SLI or a super high end video card but here is the caveat. When it comes to scaling we are somewhat misled by looking at the FPS numbers. Most guys like ATI and Nvidia want you to see the high numbers but that's only part of the whole CPU GPU equation. For most games it's not about the high number. It really comes down to the MINIMUM number of FPS you experience in a game. That's the real kicker isn't it. We could care less when things are running above 60fps but we all see it when it's less. This is really driven out of all the systems and subsystems of a computer. Nothing new here. SLI does scale quite nicely when you're dealing with games that are heavy on the GPU side. Which quite frankly is the majority of the games. Sims are typically CPU bound. But it would be interesting to see how well a sim would fly if it took advantage of the number crunching capabilities of a GPU. Moving forward. I went from a single 8800GT to SLI running 1920X1200 and it literally doubled my performance. I could then turn on AA and AF and even take advantage of the higher terrain setting. I've turned off my other card to see what the difference was and the sim crawled. Also having gone SLI I've had Zero problems running some of the latest and greatest games with the exception of one game. Crysis was the only one that SLI didn't improve anything. Now that could be somewhat driver related but it really didn't do much. Games like COD4 doubled in FPS so I think it's a matter of games that take advantage of SLI or CF. My 2 Pennies |
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