Traveling further into Dwarven territory I was able to finally find some Evil Beholders to replace my normal ones, and Giants to replace the Cyclopes. Giants can be healed with the Shaman's Axe Dance, and with my intellect I can heal 360hp for 2 mana which is a big improvement over the Cyclopes which could only be healed with Gizmo. I also found 4 Sacrifice scrolls buried under some tracks in Lower Hadar so I promptly dived into the Gremlin Castle and using the fights there to generate unlimited mana while I maxed out my stack of Royal Thorns. Giants are now one of my favorite opponents.
Since they use their Earthquake ability every other turn, you are guaranteed to get your mana back from Mana Spring, and at level 3 it lasts 5 turns so you are guaranteed to make at least 10 mana out of every 5 you spend. Also since Giants have 900 hp each, they are not prone to accidental death. So in order to create the Mana Spring loop I had to whittle a stack of Giants down to just 1, and leave my Royal Snakes and Inquisitors inside the field of a totem of life. The Earthquake damage was not enough to kill 1, and at the beginning of every turn the stack was healed. However, it takes 40 mana to create 2 Royal Thorns, so this was a fairly tedious process.
Unfortunately I cleared out all the Giants and my favorite enemy has been replaced by dragons and demons. These guys are seriously difficult for my army of relatively low HP units. The Royal Thorns are actually better than Evil Beholders here, but I have to put Glot's Armor on them to keep them alive, which reduces my damage output. Still, the dragons love to burn my summoned thorn stacks and that keeps my important units alive. I have cleared Ardan's Peak and am prepared to storm the underground there, I have cleared the Gremlin Castle except for the last three armies guarding the dragon eggs (those are listed as overpowering) and there's one area in Taron Mines I decided to skip because the armies there were a tad too difficult.
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