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Star Wolves 3D space RPG with deep strategy and tactical elements

 
 
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Old 12-16-2013, 12:23 AM
RT2 RT2 is offline
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Join Date: Nov 2013
Posts: 32
Thumbs up Freedom Killer? Star Wolves - Civil War...

In:
star wolves 3 civil war\Data\Scripts\include

outofmission.script

function __crash_FEnd()
if (mothership:IsAlive()) then
mothership:Blow();
end;
end;

Would this likely be the Fragment that destroys your Mothership?

I cannot survive this.

where as:

function __crash_Freedom()
CrashPirateTeam = CreateTeam("Pirates");
crash_pirate_group = CrashPirateTeam:CreateGroup("crash_pirate_group");
local pos = mothership:GetPosition();
local orn = mothership:GetVectorOrientation();
local glow_orn = mothership:GetVectorOrientation();
orn.x = orn.x * 40;
orn.y = orn.y * 40 + 10;
orn.z = orn.z * 40;
glow_orn.x = -glow_orn.x;
glow_orn.y = -glow_orn.y;
glow_orn.z = -glow_orn.z;
NewPirateFlight("crash_pirate_group", "crg1", pos+orn, 1, 20, glow_orn);
flight_crg1:Attack(mothership);
Timer_Seq(5, __crash_FEnd);
end;

I could survive.


In:

__crash_FEnd

the Line:

mothership:Blow();

Leads me to believe this is the reason for the lack of freedoms in the Star wolves universe.

Suggested:

function __crash_FEnd()
if (mothership:IsAlive()) then
SubPlayerCredits(1000);
end;
end;

Looks like it would take 1000 of your finances. to move between systems when you would be out of mission?

Thoughts?
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