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Star Wolves 3D space RPG with deep strategy and tactical elements |
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In:
star wolves 3 civil war\Data\Scripts\include outofmission.script function __crash_FEnd() if (mothership:IsAlive()) then mothership:Blow(); end; end; Would this likely be the Fragment that destroys your Mothership? I cannot survive this. where as: function __crash_Freedom() CrashPirateTeam = CreateTeam("Pirates"); crash_pirate_group = CrashPirateTeam:CreateGroup("crash_pirate_group"); local pos = mothership:GetPosition(); local orn = mothership:GetVectorOrientation(); local glow_orn = mothership:GetVectorOrientation(); orn.x = orn.x * 40; orn.y = orn.y * 40 + 10; orn.z = orn.z * 40; glow_orn.x = -glow_orn.x; glow_orn.y = -glow_orn.y; glow_orn.z = -glow_orn.z; NewPirateFlight("crash_pirate_group", "crg1", pos+orn, 1, 20, glow_orn); flight_crg1:Attack(mothership); Timer_Seq(5, __crash_FEnd); end; I could survive. In: __crash_FEnd the Line: mothership:Blow(); Leads me to believe this is the reason for the lack of freedoms in the Star wolves universe. ![]() Suggested: function __crash_FEnd() if (mothership:IsAlive()) then SubPlayerCredits(1000); end; end; Looks like it would take 1000 of your finances. to move between systems when you would be out of mission? Thoughts? |
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