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Well, I never said it would work with the pixelated sky..I did suffer from that for a little while but no clue what setting it was.
Anyway, maybe my conf.ini and other settings can help you a bit so here goes: [BOB] EpilepsyFilter=0 [window] DepthBits=32 StencilBits=16 DrawIfNotFocused=0 SaveAspect=0 Render=D3D10_0 width=1360 height=768 ColourBits=32 FullScreen=1 ChangeScreenRes=1 Frequency=60 posLeft=0 posTop=0 [NET] speed=100000 localPort=27015 serverName=My Server serverDescription=IL-2 Sturmovik: Cliffs of Dover serverInfo1= serverInfo2= serverInfo3= serverInfo4= VAC=1 maxPlayers=16 socksEnable=0 socksHost= socksPort=1080 socksUser= socksPwd= host=85.114.130.108 port=27016 [Console] IP=20001 UseStartLog=1 WRAP=1 PAUSE=1 HISTORY=1024 HISTORYCMD=1024 PAGE=20 LOG=0 LOGTIME=0 LOAD=console.cmd SAVE=console.cmd LOGFILE=log.txt LOGKEEP=0 [rts] tickLen=30 ;ProcessAffinityMask=15 maxTimerTicksInRealTick=20 ; 0 - not use, 1 - show cursor and not capture, 2 - not show cursor, and capture mouseUse=2 ; 0 - not use, 1 - use if hardware exist joyUse=1 ; 0 - not use, 1 - use if hardware exist trackIRUse=0 DisableIME=1 culture=en-GB [rts_mouse] SensitivityX=1.0 SensitivityY=1.0 SensitivityZ=1.0 Invert=0 SwapButtons = 0 [rts_joystick] FF=1 [core] RandSeed = 0 TexQual=3 TexFlags.PolygonStipple=0 Shadows=1 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 LandShading=2 LandDetails=2 Sky=3 Forest=4 VisibilityDistance=3 LandGeom=2 DrawCollisions=1 Water=-1 Effects=2 EffFlags.Light=1 EffFlags.SpriteRender=0 Grass=3 CordEffect=1 UseFog=0 UseLandCube=1 UseLandConnectedObject=1 LinearObjectManager=1 Roads=1 Sun=1 Clouds=1 EffFlags.LightSpritesProj=1 ShadowMapSize=5 TexFlags.AsyncLoad=1 TexFlags.ShowTexture=0 SimpleMesh.SWTransform=0 SimpleMesh.QuadTreeClip=1 SimpleMesh.InstancingHW=1 EffFlags.LightContextSprites=1 CloudsFlags.Detailed=1 TexFlags.CreateHDR=1 Decals=2 EffFlags.SWLight=0 TexFlags.CockpitOnePass=0 MegaTexture=0 TexFlags.Reflection=0 RenderTargetQual=3 MSAA=4 MeshStatics=3 MeshStaticsDetail=4 SimpleMesh.QTNoCompose=0 MeshFirstLod=0 MeshShowLod=0 SpawnHumans=1 TexFlags.FastTransparency=1 TexFlags.SSAO=1 TexFlags.VSync=0 My CCC settings are: 3D Application settings Anti-Aliasing - Use application settings Filter - Standard Anisotropic Filtering - Use application settings Tesselation - AMD optimized Catalyst A.I. - High Quality Enable surface optimizations - Enabled Wait for vertical Refresh - Quality Anti-Aliasing mode - Super-sample AA OpenGL settings - triple buffering checked Running 11.4 WHQL certified catalyst drivers. (I did tweak several stuff in the profiles.xmp from the ATI drivers, if you want I can copy/paste those too) In game settings - Everything maxed out. SSAO on. EDIT: Corrected DepthBits and Stencilbits since I set them differently now. p.s. The game does run like a dream for me at the moment, except the Anti-Aliasing issues and stupid blue lines, example below: ![]() Last edited by W0ef; 04-27-2011 at 05:06 PM. |
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