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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
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Old 04-21-2011, 10:21 AM
Seeker Seeker is offline
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Join Date: Oct 2007
Posts: 213
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Clod was supposed to better than IL-2, a better game, an improvement.

IL-2's faults were:

Crappy, non immersive, non intuitive interface.
Interface so lacking in development one had to edit game files.
Game files so undocumented, even after ten years, that no one really knows how the .rcu files work (for example) with out a degree from the Unseen University in google operands.
Extremely limited game content (out of the box).
Extremely limited content generator.
Extremely arcane content generator
Crappy 1990's static campaign "generator", that missed over half the flyables.
Clunky in game AI command interface
Clunky AI
Vox so awfull every body used a third party program instead.
Multi play support so awfull every body used a third party program instead.
Clunky Track -ir support
Failure to update with the times (wide scren, font size etc.)
Failure to update difficulty settings (F3, 1980's icons etc.)

Now, every new software, even every new patch, introduces new problems which need addressing. That's understood. But how much of the above has Clod fixed?

There IS a very good sim under all this, I think we're all agreed.

But there's no interface, no documentation for the file hacking we're going to have to do to mack up for the appalling interface and most importantly of all, NO GAME!

We, the IL-2 fliers, can see the potential.

But we're losing flyers fast, new users just won't have a chance and I haven't dared recommend this game to any one I know yet. I've denied having it on two forums I frequent to avoid having to give an absolutely negative review.

They'd better buck up, and fast. Other wise it won't matter how much the fanbois wave their little flags, it'll all be game over.

So no, Avro. I can'tagree with you on this one. So far, this software is not fit for purpose.
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