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IL-2 Sturmovik The famous combat flight simulator. |
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became more common to have a governor or electronics to prevent release speed influencing the time to arm. In IL2, this is not the case. The bomb acts as if you where going at 200knots. with a 850ft fuze. Therefore it will take longer to arm in some circumstances and shorter to arm in others. However, because of the variations in the arm distance of different fuzes, IL2's 2 second arm time doesn't start to become unrealistic until you get above 300knots (350mph / 550kph). Quote:
The chart below shows the air travel a bomb makes in a 45degree dive at various speeds. You can see the air travel needed for different fuzes in my previous (long) post. ![]() In IL2, you should need about 900ft at 500kph. That's about the same as a fuze with a 1300ft air travel to arm fuze. That's quite a typical value for a fuze, so not unrealistic. You will need about 1,100 at 600kph, the equivalent of a bomb with a ~1500ft ATtA fuze. They existed, but I don't think that that represents a typical American fuze. Last edited by Letum; 01-06-2011 at 03:15 AM. |
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