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7,62 Tactical action game, sequel to Brigade E5

 
 
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Old 11-01-2010, 02:39 PM
Nat_Crelk Nat_Crelk is offline
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Join Date: Sep 2010
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Hey R@S22 !
Thanks for your quick answer.

OK, for the Napalm/Flame thrower, and OK for the scoped pistols.
I wasn't able to figure out how it was unbalanced and graphically disproportionated.

As a part of my job drive me to work a lot with 2D graphics I know how to deal with those kinds of images.
But I'm a real asshole with 3D modelisation.
I'll try to deal out with my brother for the crossbow. I think he could do it cause he works every day with 3D projects.

The same : do you need a static or an animated 3D model for the crossbow ?
As I see, for the guns, I assume that it's all static models with a kind of "fire_gun" animation on it. But for the crossbow it's different : the bow moves on when it fires.
That's why I ask for the animated/static 3D model. I know that I have to create some bolts ammo for it too.
Finally, do you prefer python or blender files ? 'Cause I think he works with blender but as far as I know, some python scripts are added in.

Ah and how about the Heli ? Is it possible to take it from BE5 or does it has to be totally re-created ?

Thanks again for your work and I hope I'd help a little for one of my favourite games with my favourite mod !

Nat
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Last edited by Nat_Crelk; 11-01-2010 at 02:49 PM.
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