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Star Wolves 3D space RPG with deep strategy and tactical elements |
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#8
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this has easy (but kinda slow) solution, all modules have hit points around 20-10 000, so they are too easy to destroy (I mean those set to 20).
10 000 may be that "Invulnerable" number (or 0, I haven't tried it) unfortunately you can't increase HP of fighters from cargo containers, because you would screw up gameplay (just try to fight pirates or any other faction using fighters with 10 000 hp..). |
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